Looking for my Pro Tour team page?
It is here, on GatheringMagic.com!
Go check it out. Let me know if you see anything that needs or wants changing.
Mulldrifting
Lauren Lee has a blog!
She writes about life, gaming, & MTG.
Wednesday, February 19, 2014
Sunday, January 26, 2014
Spike Jonze's Her & The Little Mermaid
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Artwork by Loish |
The movie HER is a futuristic twist on the classic fairy tale, The Little Mermaid, told primarily from the point of the view of the prince.
The prince in HER is the main character, Theodore Twombly. He's
completely immersed in his human affairs: his job as a letter writer, his
pending divorce (which he's desperately avoiding), his desire for companionship
and sex. It's not until the charming and intangible Samantha enters his life,
that everything changes.
Labels:
movie analysis
Wednesday, January 15, 2014
How To Heal Paralysis
Have you ever felt paralyzed by a wealth of choices, unable
to decide? Have you ever felt paralyzed by the fear that something might not go
your way? Afraid you might mess something up forever?
That was/is me.
My parents once asked me what I wanted for dinner as a
little kid, and I remember breaking into an all-out bawl. Why are you making me
pick?? Why are you saddling me with all this responsibility???
Waaaaaaaaaahhhhh, waaaaaaaaahhhhhh, etc.
I couldn't explain my distress in words at the time, so I
just broke into tears.
Designing Games Is The Future Of Education
You're sitting at your desk in school. There's a
teacher droning on at the front, writing things down on a whiteboard. You're
half paying attention as you copy down, word for word, all the things being
written. At the same time, you're doodling in the margins. Perhaps you're even
thinking about what's for lunch. Or that text message you received before
class. Or how much you want to be playing video games or reading the internet. Perhaps
you're even doing homework due for the next class. Or maybe you're obliviously
daydreaming. Or literally asleep.
That was me in school, and I wouldn't be surprised if
you've experienced the same, especially if you grew up with the Internet in
your pocket (I did not).
It's getting increasingly difficult to get kids to pay
attention in class, and the problem isn't teachers. The problem is the
education system itself. It's a dying technology.
Labels:
education,
game design
Saturday, October 5, 2013
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